King K. Rool (SSBD)

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King K. Rool
in Super Smash Bros. Dream
KRoolSmashified.png

50px
Universe Donkey Kong
Availability Starter
Final Smash Kredits
King K. Rool Krushes the Kompetition!
—Introduction tagline

King K. Rool (キングクルール, King K. Rool) is a playable character in Super Smash Bros. Dream. He was confirmed on February 18th, 2016, based on intense popular demand from fans. He is voiced by Chris Sutherland in English versions, and Toshihide Tsuchiya in the Japanese version.

Playstyle[edit | edit source]

King K. Rool can be seen as a standard heavyweight. He's strong, yet slow, and while his heaviness prevents launching, it makes combos easier. K. Rool is noticeably disadvantaged in the air, as his weight and low mobility will cripple his recovery. Furthermore, K. Rool has only one recovery move, which makes whatever recovery he has predictable.

Moveset[edit | edit source]

Name Damage Description
Neutral attack 5% One slash, followed by another.
5%
Forward tilt 12% K. Rool leans forwarda and chomps.
Up tilt 10% K. Rool swings his arm overhead.
Down tilt 8% K. Rool sweeps his claws at the opponent's feet. Can trip.
Dash attack 11% K. Rool tackles with his elbow. Has slight super armor.
Forward smash 19% K. Rool punches powerfully.
Up smash 16% K. Rool headbutts upward, with his crown exaggerating.
Down smash 2% (quake), 25% (cannonball) K. Rool stomps on the ground, creating a minor quake to trap close foes, and a large cannonball appears and slams down in front of K. Rool. Slow, but deadly.
Neutral aerial 4% K. Rool spins around.
Forward aerial 9% K. Rool bumps his belly forward.
Back aerial 11% K. Rool leans back and swings his claw behind himself.
Up aerial 12%, 15% (sweetspot) K. Rool swings both his claws above himself. Has a sweetspot where both claws cross.
Down aerial 11% K. Rool juts a foot downwards. Can meteor smash.
Grab K. Rool grabs hold of an opponent.
Pummel 3% K. Rool smacks the opponent with a banana peel.
Forward throw 12% K. Rool, fighter in hand, winds up his arm and chucks the victim at a slight upward angle.
Back throw 13% K. Rool swings the victim overhead and smacks them into the ground behind him, all with one arm.
Up throw 12% K. Rool tosses the opponent upward with two hands.
Down throw 13% K. Rool pushes the opponent down and body slams them.
Floor attack (front) 7% K. Rool hops back up while extending out his arms.
Floor attack (back) 7% K. Rool kicks in front with two feet before hopping back on his feet.
Floor attack (trip) 6% K. Rool spins around with his claws out.
Edge attack 7% K. Rool hops up and belly flops.
Neutral special Default Blunderbuss gas cloud: 2% (per hit)
Kannonball: 8%
spike ball: 15%
K. Rool pulls out his blunderbuss and begins charging up. This move has three stages:
The first stage fires a gas cloud, which deals multiple trapping hits. The next stage is a Kannonball, which flies quicker than the gas cloud. It deals a single hit, with decent knockback. The final stage is a spike ball, which bounces along the ground. Similar to the Kannonball, it only deals one hit, but it is more erratic and is much stronger.
Custom 1 Konstant Kannon 9% Always fires a quick Kannonball.
Custom 2 Freeze Gas 5% Always fires a special gas cloud, which freeze opponents.
Side special Default Krownerang 9% (near), 7% (middle), 5% (far), 3% (return) K. Rool tosses his crown, which acts like a boomerang.
Custom 1 Loose Krown 9% K. Rool's crown will not return to him, and instead will keep going through enemies for a long distance. It will then disappear, and reappear on his head.
Custom 2 Krown Kutter 3% (per hit) Spins extremely fast, and will not return on hit, instead doing multiple slashes. Does not go as far.
Up special Default King Krusha 13% (drop), 7% (shockwave), 2% (crown) K. Rool jumps up, his angle being able to be altered while airborne. At the apex of his jump, K. Rool will descend slightly quicker, ground-pounding. When landing, green shockwaves are released beside him. As K. Rool rises, his crown can poke opponents.
Custom 1 Burying Krush 15% (drop), 2% (crown) K. Rool jumps lower, has more horizontal movement, and releases no shockwaves upon landing. However, he can bury opponents.
Custom 2 Flying Krock 0% K. Rool rockets upwards quickly. Goes higher, but lacks any damage or ground pound.
Down special Default Kremling Klaptrap: 2%
Kritter: 10%
Kaboom: 20%
K. Rool begins to think, with a thought bubble cycling between three Kremlings: Klaptrap, Kritter, or Kaboom. When the button is released/pressed again, K. Rool will point forward, and the respective Kremling will be spawned. Klaptraps crawl along the floor, and latch onto enemies, stunning them. Kritters walk forward, and slash when they approach an opponent. Kabooms run forward and explode on contact, with good knockback. All three Kremlings, however, can be defeated if they take too much damage (Kabooms will explode if hit with a fire attack).
Custom 1 Burly Kremling Klaptrap: 2%
Kritter: 10%
Kaboom: 20%
Kremlings are slower, but more durable. Kabooms cause a larger blast.
Custom 2 Krazy Kremling Klaptrap: 1%
Kritter: 5%
Kaboom: 15%
Kremling move quickly, but deal less damage. Kabooms cause a smaller blast.
Final Smash Kredits 10% (hits), 40% (explosion) K. Rool plays dead, becoming invulnerable. Suddenly, fake credits are superimposed over the screen. As the credits move up the screen, they bump around fighters and deal damage. Finally, the words "The End?" appear, and explode, launching anyone nearby. Afterwards, K. Rool gets back up.

Taunts[edit | edit source]

  • Up Taunt: K. Rool laughs while he peels a banana and eats it. Slow, but heals 1%.
  • Side Taunt: K. Rool does his classic "look-at-screen" pose.
  • Down Taunt: K. Rool hops up and down, swinging his arms and dancing.

Trophies[edit | edit source]

King K. Rool
King K. Rool is the portly, greedy king of the Kremlings. Over the years, K. Rool has tried time and time again to steal the Kong's Banana Hoard. K. Rool is notable for his various alte-egoes, such as Kaptain K. Rool or Baron K. Roolenstein. While the names may change, the croc is always the same.
SNES: Donkey Kong Country (11/1994)
Wii: Super Mario Suggers (08/2008)
King K. Rool (Alt.)
K. Rool's pirate alter-ego. K. Rool's Blunderbuss neutral special will change drastically depending on charge time. At the least charge, it fires off a gas cloud that trips up your opponent. It will then fire a cannonball afterwards, and after that, a powerful bouncing spike ball!.
SNES: Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
Kredits
A classic Kremling trick. K. Rool plays dead and lies on the ground, then catches the foe off guard with a barrage of damaging credits all over the screen! Those Kongs wont see it coming!
SNES: Donkey Kong Country (11/1994)

Miscellanious[edit | edit source]

On-screen Appearance[edit | edit source]

Idle Poses[edit | edit source]

Crowd cheer[edit | edit source]

(male voice) "King-K-Rool!"

Victory Fanfare[edit | edit source]

Victory Poses[edit | edit source]

Alternate costumes[edit | edit source]

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  • Default: King K. Rool as he appears in Donkey Kong Country.
  • Kaptain: Based upon his Kaptain K. Rool alter-ego, from Donkey Kong Country 2.
  • Baron: Based upon his Baron K. Roolenstein alter-ego, from Donkey Kong Country 3.
  • Krusha: Based upon his boxing outfit from Donkey Kong 64.
  • Slugger: Based upon his outfit from Super Mario Sluggers.

Reveal Trailer[edit | edit source]

Trivia[edit | edit source]

  • K. Rool's up special is named after King Krusha K. Rool, the king's boxer alter-ego.
    • Furthermore, Krusha K. Rool would perform the aforementioned attack.
  • K. Rool's shield animation, which has him hold a DK Coin in front of himself, is a reference to Koins, a type of Kremling which block in the same matter.


Template:Donkey Kong universe